
This is where it all began. All subsequent 16-bit Road Rash
games were based directly on this code and engine. Directly
comparable with Road Rash CD from five years later due to its
comparative lack of features and focus on characterisation
between the different bikers, and 'the scene' overall. Plus
this game is based in California. Unlike the next two
Megadrive incarnations, you REALLY need to be able to control
the bike. Later levels throw some sense defying (I thought
American roads were straight...?), even gravity-defying turns
at you. Cheap.
Rashers
The other bikers with whom you can interact outside the race.
Cops
Busted! A guide to the characters you should avoid.
Traders
They who attempt to sell you stuff or take your bike if broke!
None.
Opponents
Anonymous bikers.
Angel Axle Bob BroomHelga Chip Dread Grubb Gunther HammerHoghide Killjoy Lester Luna Ollie Otis Rex Rude Boy Sid Shiva SpikeViper Zippy
Beat Cops
Anonymous cops:
None.
Players
You guys!!!
Player A Player B
Tracks
Locales of the game.
Grass Valley
Pacific Coast
Palm Desert
Redwood Forest
Sierra Nevada
Comments
Taunts or encouragement (though mainly the former) from others.
Here
Weapons
Grab 'em while you can. A guide.
None Fists Club
Cheats/ Tips/ Guides
Help!! I keep getting battered with weapons. Help is at hand here.
Guides,
PAR codes.
Bikeshop
The iron horses of Road Rash.
General Bikes:
Shuriken 400
Panda 600
Banzai 750
Kamikaze 750
Shuriken 1000
Ferruci 850
Panda 750
Diablo 1000
Levels
Breakdown of all costs in the game.
Bikes, repairs, fines, wins, and not-so-wins.
Different versions
Betas etc.
builds
Promotional Material
Adverts, release material, reviews, etc.
Presentation
Screens from in game.
High scores,
EA Screen,
Title Screen,
Options
Scenes
In between race skits.
Grass Valley End,
Pacific Coast End,
Palm Desert End,
Redwood Forest End,
Sierra Nevada End,
L1 Pass,
L2 Pass